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Hall of Storm Giants

Hall of Storm Giants

Land

- rare


If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Artist : Alex Stone

#354

Card Legalities

historic gladiator pioneer explorer modern legacy vintage commander oathbreaker historicbrawl duel

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(6 Reviews)
en

NM

£10.00

5 avail
5
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